Pirates or Ninjas and other “This or That” questions

pirates or ninjas

In celebration of our 150th episode, we’ve deicded to tackle 15 “This or That” questions.  The premise is simple, we each brought five questions to the table, and you can only pick “This” or “That.”  The questions this go around were:

  • Biggie or 2Pac
  • Chocolate or Vanilla
  • Manicure or Make Over
  • Smurfs or Snorks
  • Tacos or Burgers
  • Dancing Classes or Cooking Classes
  • Xbox One X or PS4 Pro
  • Ninja or Pirates
  • Older or Younger
  • Carl Jungs Theory of the Subconscious or Sigmund Freuds Theory of the Subconscious
  • Movies or Books
  • Picking your nose or clearing your throat
  • Plain or Peanut M&Ms
  • Puzzles or Board Games
  • Mullets or Mutton Chops

What are your answers to the above? Let us know.

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Fallout 4 Updates!

 

Hey there fellow vault dwellers!  Are you still playing Fallout 4?  If so, you may be happy to hear about a vast array of fixes in the latest patch.  You mean to tell me Preston is supposed to send players to dungeons as well?!??!  We’ve included the full patch notes below. 

Are you still playing Fallout 4?  If not – will you jump back in to see the updates? 

 

New Features

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved “ESDF” keys remapping support while in Workshop mode (PC)

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
 Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  • In “Confidence Man,” Bull and Gouger can now be killed
  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading 

There's a Kickstarter to Make a New Friday the 13th Game

The new Friday the 13th game started as something else: a game titled “Slasher Vol. 1: Summer Camp”, being developed by Gun Media. Summer Camp was meant to be an homage to the 80’s horror explosion. The original teaser was a gritty standard definition trailer for a cheesy horror movie in which the narrator warned that, at this summer camp, “Your sleeping bag will be your body bag.”

I was very excited about this game and devoured every scrap of news I could find, so you may be able to imagine the levels of hype I was feeling when the website changed to host an image of a bloody VCR with a 23 day countdown. No one knew what it meant – we just had to wait. It was a mixture of excitement and worry that I awoke to after 3 weeks of waiting. I found out that the game I had been holding my breath for had become the first Friday the 13th game since 2007, which was a mobile game, so does it really count? (In 2007 it was cool if your phone could play Tetris.) After my initial unjustified sense of betrayal, I became excited.

Now a Kickstarter page has been posted. Gun Media is asking for $700,000 to help finish the game and make the necessary changes to turn the homage into the real thing, but they aren’t doing it alone. Sean S. Cunningham directed the original Friday the 13th and helped create the horror icon that is Jason Vorhees. Tom Savini, who has credits to his name that include Day of the Dead, Dawn of the Dead, and Friday the 13th, will executive produce and be in charge of cinematography. Harry Manfedini will be composing the music, which makes sense because he composed music for 9 of the 12 movies in the franchise. The final horror alum to be added to the team is Kane Hodder, who will be the Mo-Cap/Stunt Coordinator. He is, and will be, the man behind the mask, and considering he played Jason in movies 7-10, I would say he has more than enough experience.

Gun Media is trying to keep the game as authentic as possible. One way they want to do that is by avoiding a publisher. Publishers might have hang ups about the violence, gore, and nudity needed to make the game feel like Camp Crystal Lake, but Gun Media considers those things to be necessities. The Kickstarter will also contain stretch goals going all the way up to 4.5 million dollars. Rewards range from wallpapers all the way to being in the game as a counselor, but the latter will set you back 10 grand, and at the moment, there are only 2 spots left for that reward.

As far as gameplay goes, it will be 1 VS 7 asymmetrical multiplayer – one person as Jason trying to kill the 7 camp counselors/players.  Jason himself will be a nearly unstoppable force, who will have a multitude of abilities to harass, terrify, and dispatch the counselors, while the counselors will be divided into classes that so far have been announced as The Jock, The Nerd, The Girl Next Door, and The Edgy Guy. Gun Media is implementing several win conditions for the camp counselors.  If you don’t want to run, you can attempt to stop Jason once and for all, but it won’t be easy. 

Fear will also play a big part in the game.  Jason could be lurking behind every corner, and the player will have to mitigate that fear in order to keep their character from suffering adverse effects, such as hallucinations.

At the end of each match, the game will compile the most nail biting moments into a video, like your own little Friday the 13th trailer. Players will then have the option to share these videos with other players.  There will also be a unified player progression system that unlocks skins from the long history of this franchise.

Single player was not going to be included in Summer Camp, but now with Jason attached, the team can’t pass up the option of allowing players to experience classic moment from the movies as both Jason and the counselors. Head over to the Kickstarter to support this game, or even if you are just interested in reading more about what they have in store for us!

For more gaming news check out the Games and Games podcast.

A Collection of Amazing Things Your Vault Dweller May Utter

We have Fallout (I know this is a late article)! After Bethesda presented a generous E3 presentation, the hype train was officially in jacked-up-on-mountain-dew motion. I’m a fan of constants – honestly if Fallout decided that they wanted to keep the “ghosts that are disguised as people”* look of the former games, I’d be fine. I love the uncanny valley and scary doll faces of Fallout NPCs, but change is good. Fallout 1 and 2 shared a look, the same way that Fallout 3 and New Vegas did, but now we get voice acting? That’s a change I’m comfortable with. To celebrate I’ve combined a list of things said by your protagonist in Fallout.

*all quotes courtesy of Chris Hatchett and are 100% not made up.

Is Fallout 4 Really Worth All the Hype?

Recently,  the first official trailer for Fallout 4 was released.  

Then everyone lost their minds.

Social media erupted with posts and reposts of the trailer.  Message boards got hit with walls of text.  Looters pillaged their local stores.  Wait, that last one was something else.  Fanboys came out of every corner to praise and gush all over the trailer.  People were acting like Jesus came back and cured cancer, then released the trailer for a video game he made.

With the huge splash this trailer made, there’s no way this amount of hype could possibly be justified…could it?

In a word:  yes.

The Fallout series (full disclosure:  I’ve only played Fallout 3 and Fallout: New Vegas, so I’m not as well versed in the entire series as some, and I’m not pretending to be) is one of the best video game series I’ve ever played.

Fallout puts the player in the role of an unnamed protagonist (a different character each installment) who has to deal with life in a post-apocalyptic U.S.  Think along the lines of Mad Max, but without cars.  Ok, that’s a bad example since Mad Max is all about high octane chase scenes.  It’s more like what Mad Max would be like if, instead of vehicles, everyone traveled on foot.  There are different factions and scavengers and gangs roaming the wasteland wanting to recruit you, use you, kill you, and/or eat you.  Oh, and there are mutants and ghouls and mutated animals.   

Fallout is about freedom.  One of the things that makes Fallout so great is you can pretty much do whatever you want.  If you want to just go through the main storyline and beat the game, that’s your choice.  It’s a bad one, but it’s yours to make.  If you want to do side quests, you can do that too.  If you want to just start walking in a direction and explore the wasteland (a personal favorite of mine), you’re free to do that as well.  In fact, you’re often rewarded for it.  There are numerous little places on the map that exist for the sole purpose of you stumbling upon them, and most of them have little items that can help you improve your character, while others have huge upgrades.

The beauty of Fallout is less about story, and more about what you choose to do, and how you choose to do it.  Do you want to be a saintly crusader doing good deeds to help make this harsh world a little bit better?  You’re free to do so.  Do you want to be a self-serving loner who only looks out for yourself?  By all means.  Do you want to be a chaotically evil hellspawn who terrorizes the wasteland, obliterating all life in your path?  Go for it.

Also, not to be overlooked, is the tone of the series.  Personally, I always have a very slight sense of unease playing Fallout, which doesn’t sound so great if you haven’t played, but it is a testament to how immersive the games are.  Another thing is, with it being a post-apocalyptic environment, it could easily fall into the realm of being a soul-crushingly bleak and dark world filled only with despair, but that’s not the case.  Fallout plays out more like a black comedy – sure, it’s dark, but it’s more of a cynical humor type of darkness, with many parts being genuinely funny.  In fact, sometimes I have to pause in self-reflection because I just laughed out loud at something horrible.

The Fallout series is a wonderful series of games with an open world environment, that gives you a large number of playstyle options (from vaporizing enemies with mini-nukes to killing everything with your bare hands…I personally prefer the latter), but is the announcement for Fallout 4 really worth all the hype?  

If you’ve never played or are unfamiliar, I can understand why it might seem like an overreaction, but with all due respect, it’s not.  The reason why is, in addition to being great games, it’s also been a long time since one was released (Fallout 3 came out in 2008, Fallout: New Vegas in 2010), so anticipation has been building for a while now.  So cut us some slack – we’re just excited about finally having a new game after half a decade.

The real question – will the game live up to the hype? – remains to be seen.

If you’d like to check out the trailer for yourself, or just watch it again, it’s posted below.